AI Insights · Timothy · April 2024
Top 5 Low Poly Games on iOS in Chile: Q1 2024
Discover the performance of the top low poly games on iOS in Chile during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the low poly games category on iOS in Chile saw varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Roblox
During Q1 2024, weekly revenue for Roblox experienced fluctuations, starting at approximately $66.7K in the first week of January and seeing a low of around $34.8K in mid-March, before ending the quarter at about $41.8K. Weekly downloads showed a declining trend, starting from 11.7K in early January and dropping to around 5.1K by mid-March, with a slight increase to 5.9K at the end of the quarter. Active users remained relatively stable, fluctuating between 186K and 205K throughout the quarter.
Albion Online
Albion Online's weekly revenue peaked at $975 in late January but generally hovered around the $200 mark for most of the quarter. Downloads were modest, starting at 276 in the first week, dipping to a low of 18 in early March, and ending the quarter at 181. Active users saw a similar trend, starting at 348, dropping to a low of 115 in early March, and rising back to 269 by the end of March.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game had a revenue peak of $391 in mid-March, with other weeks showing earnings between $100 and $290. Weekly downloads started at 733 in early January, dropped significantly to single digits in some weeks, and ended the quarter at 134. Active users started at 1.5K in early January, dropped to 240 in early March, and slightly recovered to 361 by the end of the quarter.
Art of War: Legions
Art of War: Legions experienced a peak weekly revenue of $581 in early January, with a consistent drop to around $100 in March before a slight increase to $285 at the end of the quarter. Downloads were minimal, starting at 1 in the first week of January and peaking at 11 in early March. Active users hovered around 30-40 throughout the quarter, ending slightly lower at 34.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL showed consistency in weekly revenue, generally ranging between $150 and $240. Downloads remained steady, starting at 39 in early January and rising to 66 by mid-March, before ending the quarter at 64. Active users were stable, fluctuating between 290 and 330 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.